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Yesterday Nintendo received a U.S. version of another anti-Palworld patent and asked the U.S. patent office for an interview to get a third patent
Read more: Yesterday Nintendo received a U.S. version of another anti-Palworld patent and asked the U.S. patent office for an interview to get a third patentNintendo and The Pokémon Company received two new U.S. patents yesterday, one of which is from a patent family Nintendo is using against Palworld in Japan.
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Nintendo grappling with hard choice after U.S. patent office overwhelmingly rejected anti-Palworld patent application
Read more: Nintendo grappling with hard choice after U.S. patent office overwhelmingly rejected anti-Palworld patent applicationThis is the fourth part of our “explain it to me like I’m five” series on Nintendo v. Pocketpair (the Pokémon-Palworld patent infringement dispute). In the first three parts, we discussed Nintendo has sued Pocketpair only in Japan. But as other observers have said before us (on X and elsewhere), Nintendo has done something similar with U.S….
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Two of Nintendo’s three patents-in-suit against Pocketpair relate to collecting characters: let’s look at the claims
Read more: Two of Nintendo’s three patents-in-suit against Pocketpair relate to collecting characters: let’s look at the claimsThis is the third part of our “explain it to me like I’m five” series on Nintendo v. Pocketpair (the Pokémon-Palworld patent dispute). In the first two parts, we discussed how it is possible that Nintendo asserts patents for which it applied only after Palworld’s launch (January 23, 2025 games fray article), and why a Japanese patent…
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RevelHMI sues Nintendo over haptic feedback (vibration) patent in Eastern District of Texas after agreeing on key terms with Sony
Read more: RevelHMI sues Nintendo over haptic feedback (vibration) patent in Eastern District of Texas after agreeing on key terms with SonyA startup that has practically settled a patent dispute with Sony is now suing Nintendo over a haptic feedback patent.
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Costa Rican trademark office deals Nintendo defeat over Super Mario brand against owner of small grocery store: wrong decision
Read more: Costa Rican trademark office deals Nintendo defeat over Super Mario brand against owner of small grocery store: wrong decisionAt first sight, Nintendo’s dispute with the owner of a small store in Costa Rica may look like bullying, but there’s more to it.
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Japanese patent attorney: Palworld doesn’t implement “smooth switching” of riding objects as claimed by Nintendo
Read more: Japanese patent attorney: Palworld doesn’t implement “smooth switching” of riding objects as claimed by NintendoThis is the second part of our “explain it to me like I’m five” series on Nintendo v. Pocketpair (the Pokémon-Palworld patent dispute). In the first part (January 23, 2025 games fray article), we focused on what has many gamers puzzled: how can Nintendo sue Pocketpair over patents for which it applied after Palworld’s launch?…
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Why Nintendo can sue Pocketpair over patents filed AFTER Palworld’s release: “explain it to me like I’m five” series launches on games fray for interested gamers
Read more: Why Nintendo can sue Pocketpair over patents filed AFTER Palworld’s release: “explain it to me like I’m five” series launches on games fray for interested gamersThis website is going to explain all major developments around Nintendo’s patent assertions against Palworld maker Pocketpair to the gamer community in the simplest terms — and with its own patent law dictionary.
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In December, IBM got two game makers to pay patent royalties: first Zynga, then its parent Take-Two
Read more: In December, IBM got two game makers to pay patent royalties: first Zynga, then its parent Take-TwoDecember was a successful month for IBM’s patent licensing program targeting the games industry. Zygna and Take-Two have agreed to pay IBM patent royalties.