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Two charts visualize Nintendo’s gamesmanship against Pocketpair: Palworld came first, Nintendo’s patents second
Read more: Two charts visualize Nintendo’s gamesmanship against Pocketpair: Palworld came first, Nintendo’s patents secondThe chronology of Nintendo v. Pocketpair (Pokémon v. Palworld) shows that Palworld’s early-access version (January 2024) and Palworld 1.0 (July 2026) both launched on an undisputedly non-infringing basis.
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Japan Patent Office rejects Nintendo’s touchscreen monster capture patent and its attack on use of indie gameplay video as prior art
Read more: Japan Patent Office rejects Nintendo’s touchscreen monster capture patent and its attack on use of indie gameplay video as prior artNintendo’s attempts to obtain anti-Palworld patents are not working out well at this stage. They still have procedural options, but there’s no winning strategy at least for the time being.
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Ahead of October 1 court hearing, Nintendo has zero chance of prevailing over current Palworld versions: it may get $30K chump change
Read more: Ahead of October 1 court hearing, Nintendo has zero chance of prevailing over current Palworld versions: it may get $30K chump changeNintendo and Pocketpair appear to have completed their written pleadings and submissions of evidence. The Tokyo District Court will hear the case on October 1.
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Taking aim at Palworld Mobile: Nintendo trying to obtain touchscreen-specific patent on monster capturing — and thus far failing
Read more: Taking aim at Palworld Mobile: Nintendo trying to obtain touchscreen-specific patent on monster capturing — and thus far failingEarlier this year, Nintendo filed another Pokemón-related Japanese patent application, for which it requested an expedited examination. The patent examiner’s first feedback is negative.
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Nintendo lost $40M on litigation between April 2025 and March 2026: how much of that is related to Palworld?
Read more: Nintendo lost $40M on litigation between April 2025 and March 2026: how much of that is related to Palworld?The annual report does not specify what litigation(s) is/are responsible for most of that amount. A recent patent settlement could account for a large chunk of it.
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U.S. patent examiner rejects Nintendo’s “summon subcharacter and let it fight in 1 of 2 modes” patent as obvious: non-final ruling
Read more: U.S. patent examiner rejects Nintendo’s “summon subcharacter and let it fight in 1 of 2 modes” patent as obvious: non-final rulingNintendo can now try to convince the examiner that the patent should be upheld. The decision is based on earlier patent applications as opposed to any real-world game.
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GAME OVER: Sony and Tencent have settled their dispute over Light of Motiram; Judge Corley’s staff has already closed the case
Read more: GAME OVER: Sony and Tencent have settled their dispute over Light of Motiram; Judge Corley’s staff has already closed the caseStep by step, Sony and Tencent have apparently managed to overcome their disagreements and now reached a comprehensive settlement.
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After 15 years of suing third-party Wii controller maker Bigben (Nacon) over a patent, Nintendo has won a 7 million euro damages judgment — which is now being appealed
Read more: After 15 years of suing third-party Wii controller maker Bigben (Nacon) over a patent, Nintendo has won a 7 million euro damages judgment — which is now being appealedNintendo sued third-party game controller maker Bigben in June 2010 and has now won a 7 million euro damages judgment, which is now being appealed.


