Category: Nintendo v. Pocketpair (Palworld)
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HUGE blow to Nintendo: head of U.S. patent office takes RARE step to order reexamination of “summon subcharacter and let it fight in 1 of 2 modes” patent
Public outrage over this started with a games fray article. That Nintendo patent is highly unlikely to survive reexamination. Earlier patent applications by Konami and Nintendo itself are at issue.
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Japan Patent Office rejects Nintendo application relevant to Palworld dispute, cites games like ARK as prior art after third-party submission
Some of the prior art that Nintendo is facing in its infringement litigation with Pocketpair has now also been recognized as relevant by the Japan Patent Office.
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Leaks of upcoming Nintendo title call motives behind Palworld patent suit into question: attempt to create reality distortion field?
Nintendo’s patent assertions against Pocketpair may primarily have the objective to claim credit while actually going in Palworld’s direction.
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GROSS: In Palworld patent case, Nintendo tells Japanese judge mods should not count as prior art because they can’t run without underlying games
Nintendo’s position on mods effectively means that modders would be unprotected against someone looking at their works and taking out patents.
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Last week, Nintendo and The Pokémon Company received a U.S. patent on summoning a character and letting it fight another
Nintendo’s patenting strategy is expansive and aggressive.
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HoYoverse’s upcoming Nexus Anima game infringes mounting-of-flying-objects patent Nintendo is asserting against Pocketpair’s Palworld
Based on a preview, HoYoverse’s upcoming game Nexus Anima implements a technique Nintendo patented and is asserting against Pocketpair’s Palworld.
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Nintendo resorts to weird patent claims as its litigation against Palworld maker Pocketpair is struggling
It is not a sign of strength when a company suing over patents makes rather unusual changes to a patent in the middle of litigation.
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Pocketpair already demoed gliding Pals in June 2021 — six months prior to Nintendo’s original patent application on switching riding objects!
In order to give Nintendo no chance to sue over a forthcoming U.S: patent, Pocketpair removed a feature from Palworld that it had already demoed in 2021.
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Pocketpair presents moving-target challenge to Nintendo’s patent assertions, which annoy gamers but may ultimately make zero impact
Nintendo’s patent assertions against Palworld have led to further changes to gameplay in an effort by Pocketpair to eliminate any litigation risks.
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Pocketpair’s defenses against Nintendo’s patent lawsuit unpacked: ARK, Craftopia, Zelda, FF14 etc. may render asserted patents invalid
On games fray’s behalf, a Japanese lawyer today visited the Tokyo District court to look at the Nintendo v. Pocketpair case file. Now we can summarize Pocketpair’s key arguments.
