Category: Games & Intellectual Property Rights
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GROSS: In Palworld patent case, Nintendo tells Japanese judge mods should not count as prior art because they can’t run without underlying games
Nintendo’s position on mods effectively means that modders would be unprotected against someone looking at their works and taking out patents.
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Last week, Nintendo and The Pokémon Company received a U.S. patent on summoning a character and letting it fight another
Nintendo’s patenting strategy is expansive and aggressive.
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HoYoverse’s upcoming Nexus Anima game infringes mounting-of-flying-objects patent Nintendo is asserting against Pocketpair’s Palworld
Based on a preview, HoYoverse’s upcoming game Nexus Anima implements a technique Nintendo patented and is asserting against Pocketpair’s Palworld.
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Nintendo resorts to weird patent claims as its litigation against Palworld maker Pocketpair is struggling
It is not a sign of strength when a company suing over patents makes rather unusual changes to a patent in the middle of litigation.
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Discord’s streaming under patent attack in Europe while Epic fends off another patent holder’s U.S. lawsuit over Travis Scott, Ariana Grande concerts
Context: While patent disputes between game makers such as Nintendo’s litigation against Pocketpair over Palworld (May 11, 2025 games fray article) are few and far between, the $200B video game industry is a frequent target of patent assertions by smaller patent holders, often (but not always) non-practicing entities (NPEs). What’s new: We have discovered a…
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Pocketpair already demoed gliding Pals in June 2021 — six months prior to Nintendo’s original patent application on switching riding objects!
In order to give Nintendo no chance to sue over a forthcoming U.S: patent, Pocketpair removed a feature from Palworld that it had already demoed in 2021.
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Pocketpair presents moving-target challenge to Nintendo’s patent assertions, which annoy gamers but may ultimately make zero impact
Nintendo’s patent assertions against Palworld have led to further changes to gameplay in an effort by Pocketpair to eliminate any litigation risks.
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Pocketpair’s defenses against Nintendo’s patent lawsuit unpacked: ARK, Craftopia, Zelda, FF14 etc. may render asserted patents invalid
On games fray’s behalf, a Japanese lawyer today visited the Tokyo District court to look at the Nintendo v. Pocketpair case file. Now we can summarize Pocketpair’s key arguments.
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Nintendo secures two more anti-Palworld U.S. patents, might file multi-patent U.S. lawsuit against Pocketpair in a matter of months now
Nintendo has recently received a third U.S: patent it might want to assert against Palworld, and a fourth one is now a mere formality.
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Yesterday Nintendo received a U.S. version of another anti-Palworld patent and asked the U.S. patent office for an interview to get a third patent
Nintendo and The Pokémon Company received two new U.S. patents yesterday, one of which is from a patent family Nintendo is using against Palworld in Japan.
